The first instalment of Supreme Commander for the Xbox 360 may have garnered significant criticism for its inadequacies regarding far too frequent frame freezes and other technical problems. Hopefully, this won’t have put too many people off the title as its successor, having had these problems solved, shows itself to be a very playable and absorbing gaming experience.
A battlefield strategy game in the great tradition of Command And Conquer et al, Supreme Commander places the player in charge of military units representing one of three opposing powers, each of which has six mission levels in the single-player mode, with the usual story arc told via cutscenes in between the missions. Not that you’ll be too concerned when you’re in the process of destroying enormous robots and generally unleashing cans of whup-ass on enemies left, right and centre.
With an impressively intuitive control system and a satisfying degree of freedom in the way you build up and deploy your forces, whichever side you fight for, Supreme Commander has an awful lot to recommend it. There are still some sound problems, and the visual design of the game could be a bit more cutting edge, but these are minor issues when the gameplay is as exciting as this. With this release, Supreme Commander sits comfortably at the top table of futuristic military strategy games, and deservedly so. Supreme Commander 2's site